;
;       COLONIZATION Game Messages
;       Copyright (c) 1994 by MicroProse Software
;
;       Altering the contents of this file may cause the game to
;       malfunction.
;


@DOS
@default=2
Exit to DOS?

Yes
No

@DOSYES
Exit to DOS?

Yes
No

@RETIRE
@default=2
Do you really want to quit?

Yes
No


@BEGINMENU
@width=160
@y=91
@smallfont
{COLONIZATION} Version %STRING0 -- %STRING1
@options
Start a Game in NEW WORLD
Start a Game in AMERICA
CUSTOMIZE New World
LOAD Game
View Hall of Fame


@GAMEOPTIONS
@width=190
@checkbox
Set Game Options
@options
Show ~Indian Moves
Show ~Foreign Moves
Fast Piece ~Slide
~End of Turn
~Autosave
~Combat Analysis
Water Color C~ycling
~Tutorial Hints

@COLONYOPTIONS
@width=220
@checkbox
Set Colony Report Options
@options
Labels on {buildings}
Labels on {cargo} and {terrain}
Report when colonists {trained}
Report {food} shortages
Report {raw materials} shortages
Report {tools} needed for production
Report {inefficient} government
Report {new cargos} available
Report {Sons of Liberty} membership
Report {rebel} majorities

@SOUNDOPTIONS
@width=190
@checkbox
Set Sound Options
@options
~Background Music
~Event Music
~Sound Effects

@SAVEGAME
@width=190
Select Save Slot

@SAVEGOOD
@width=190
%STRING1 saved as %STRING0.

@SAVEERROR
@width=190
Error saving game %STRING0.

@LOADGAME
@width=190
Select Game To Load

@LOADGOOD
@width=190
Loaded %STRING0 successfully.

@LOADNOT
@width=190
%STRING0 is not a valid save file.

@LOADOLD
@width=190
%STRING0 is an obsolete save file.

@LOADSIZE
@width=190
%STRING0 does not match the current map
size.  It cannot be loaded at this time.

@LOADERROR
@width=190
Error loading game %STRING0.


@PICKNATION
@default=1
Select a European Power

England
France
Spain
Netherlands


@DIFFICULTY
@width=190
Select a Difficulty Level

Discoverer
Explorer
Conquistador
Governor
Viceroy


@LEADERNAME
@width=300
^^Please Enter Your Name.
_
_
@options
______________________


@FINDCITY
@width=190
Where the heck is . . .

Colony:

@NOCITY
@width=190
"%STRING0" not found.

@@smallfont

@VICEROY
@width=78
@x=232
@y=21
^
^^Year of Our Lord
^^1492
^
^^An Audience With
^^The King of %COUNTRY
^
"For the greater glory of %COUNTRY,
we dub thee Viceroy of the New World.
Go and explore this new land. Settle
it and bring wealth and glory to
yourself and our nation."


@VICEROY2
@width=78
@x=232
@y=21
^
^^Year of Our Lord
^^1492
^
^^An Audience With
^^The Stadtholder
^
"For the greater glory of %COUNTRY,
we dub thee Viceroy of the New World.
Go and explore this new land. Settle
it and bring wealth and glory to
yourself and our nation."


@@VICEROY
@@width=200
@^^Year of Our Lord %YEAR
@^^Audience With The King of %COUNTRY
@^^_
@"For the greater glory of %COUNTRY, we
@^_dub thee {Viceroy of the New World}. Go
@^_and explore this new land. Settle it
@^_and bring wealth and glory to yourself
@^_and our nation."

@LANDHO
@width=190
@default=America
Land Ho!  What shall we call this new
land, Your Excellency?

Name:

@COLONY
What shall we name this colony?

Name:

@RENAMECOLONY
What shall we rename this colony?

Name:

@LANDFALL
@default=1
@width=190
Shall we make landfall, Your Excellency,
and leave the ships behind?

Stay With Ships
Make Landfall

@LANDFALL2
@default=1
@width=190
Our ships cannot navigate up this river,
Excellency.  Shall we make landfall
and leave the ships behind?

Stay With Ships
Make Landfall

@ONLYPIO
@width=120
That function can be performed only
by {pioneers}.

@ONLYCOL
@width=120
That function can be performed only
by {colonists}.

@SHIPCOMBAT
@width=190
Only {Privateers} and {Frigates} can attack enemy ships.

@SHIPLAKE
@width=190
Ship units cannot enter inland {lake} squares.

@LANDFIRST
@width=190
Land units cannot enter an enemy occupied square
from on board a ship.  You must first unload them
into an empty or friendly-occupied square.

@SEACOLONY
@width=140
It may surprise you to learn that colonies
cannot be built at sea.

@NOPORT
@width=190
This square does not have access to the {ocean},
Your Excellency.  If we build a {colony} here we
must transport its produce to {port}
using {wagon trains}, which we can build in any
colony.

"Oh, I forgot about that."
"And that is exactly what I had in mind."

@BUILT
@width=140
%STRING0 colony produces {%STRING1}.

@FULL
@width=190
The colony of {%STRING0} is {far too crowded},
Excellency.
We had best find another colony for these
immigrants.


@NOTEACHER
@width=190
Only colonists who have mastered a profession may teach.

@NEEDCOLLEGE
@width=190
We must build a {college} to teach that
profession ({%STRING0}) in our colony.

@NEEDUNIVERSITY
@width=190
We must build a {university} to teach that
profession ({%STRING0}) in our colony.


@TRAINFAIL
@width=190
We have a {teacher} in {%STRING0}, but all the colonists
there already have specialty professions.  Perhaps
you should clear the specialty of one of the colonists
by selecting him on the colony screen and picking
"{Clear Specialty}" from the Jobs menu.

@TRAINCRIMINAL
@width=190
A {criminal} in {%STRING0} has become an {indentured
servant} through education.

@TRAININDENTURED
@width=190
An {indentured servant} in {%STRING0} has become a
{free colonist} through education.

@TRAINPROFESSION
@width=190
A {colonist} in {%STRING0} has learned the specialty profession {%STRING1}.


@SIEGE
@width=190
This colony is under {siege}, since enemy combat units
outnumber friendly combat units in the area.  Until the siege is
lifted, only Soldier and Dragoon units can be created here.

@ABANDON
@width=190
@default=2
Shall we indeed {abandon} our %STRING0 colony,
Your Excellency, forfeiting all of our hard work
here?

Yes, it is God's will.
Never! That would be folly.


@ABANDON2
@width=190
@default=2
Shall we indeed {abandon} our %STRING0 colony,
Your Excellency, forfeiting all of our hard work
here?  If we have no colonies at all after 1600,
the King may revoke our charter!

Yes, it is God's will.
Never! That would be folly.


@SAILHOME
@width=190
@default=1
We have reached the {high seas}, Your
Excellency.  Shall we sail for
Europe?

Yes, steady as she goes.
No, let us remain in these waters.

@SAILAWAY
@width=190
@default=1
Shall we set sail for the {New World},
Your Excellency?

Yes, steady as she goes.
No, let us remain in port.

@SAILPORT
@width=190
@default=1
Select a port to sail to:

@TRAVELPLACE
@width=190
@default=1
Select a colony to travel to:


@UNREST
@width=190
@default=1
Religious unrest in %COUNTRY causes increased
emigration.  Colonists ({%STRING1}) now available in %STRING0.

@RECRUIT
@width=190
The following individuals will
accompany us to the New World if we will
pay their passage ({%NUMBER0 gold}).  Whom
shall we recruit?

@RECRUITCHOOSE
@width=220
Religious unrest in %COUNTRY causes increased
emigration.  Colonists now available in %STRING0.
The following individuals will
accompany us to the New World to
pursue religious freedom.  Whom shall we recruit?


@RECRUIT2
@width=190
The following specialty professions are available
among the %STRING0. Which shall we recruit?


@KINGRECRUIT
@width=190
@smallfont
The {Royal University} can provide us with specialists
if we grease the right palms.  Which
skill shall we request?


@PURCHASE
@width=190
The following items are available.  Which shall
we purchase?

@SCHOOL1
@width=190
The {Schoolhouse} can support a faculty of only {one}
teacher at a time, Your Excellency.

@COLLEGE2
@width=190
The {College} can support a faculty of only {two}
teachers at a time, Your Excellency.

@UNIV3
@width=190
The {University} can support a faculty of only {three}
teachers at a time, Your Excellency.

@NODOCKS
@width=190
We cannot operate fishing boats at this colony
until we build {Docks}, Your Excellency.

@CARGOREADY0
@width=190
A new cargo of {%STRING1} is ready at {%STRING0}, Your Excellency.

@CARGOREADY1
@width=190
A new cargo of {%STRING1} is ready at {%STRING0}, Your Excellency.
%STRING0 has reached its storage capacity for %STRING1 ({%NUMBER0}), so
we may wish to consider building a larger {warehouse} there.


@CARGOREADY2
@width=190
A new cargo of {%STRING1} is ready at {%STRING0}, Your Excellency.
%STRING0 has reached its storage capacity for %STRING1 ({%NUMBER0}).


@LUMBER
@width=190
{%STRING0} has run out of {lumber}, Your Excellency.  Our carpenters
cannot continue their work until a new supply is found.

@COTTON
@width=190
{%STRING0} has run out of {cotton}, Your Excellency.  Our weavers
cannot continue their work until a new supply is found.

@TOBACCO
@width=190
{%STRING0} has run out of {tobacco}, Your Excellency.  Our tobacconists
cannot continue their work until a new supply is found.

@CANESUGAR
@width=190
{%STRING0} has run out of {sugar}, Your Excellency.  Our distillers
cannot continue their work until a new supply is found.

@FURS
@width=190
{%STRING0} has run out of {furs}, Your Excellency.  Our fur traders
cannot continue their work until a new supply is found.

@ORE
@width=190
{%STRING0} has run out of {ore}, Your Excellency.  Our blacksmiths
cannot continue their work until a new supply is found.

@TOOLS
@width=190
{%STRING0} has run out of {tools}, Your Excellency.  Our gunsmiths
cannot continue their work until a new supply is found.


@FOOD1
@width=190
Food stores have been depleted
in {%STRING0}, Your Excellency!

@FOOD2
@width=190
Food stores have been depleted
in {%STRING0}, Your Excellency!  {Winter} is coming soon and
we may {starve} to death!

@VANISH
@width=190
Your Excellency!  Our colony at {%STRING0} has
vanished!  The colonists appear
to have {starved} to death.

@STARVE1
@width=190
{%STRING0} colony has run out of food, Your Excellency!
In this harsh winter weather, many colonists are {starving}
to death.

@STARVE2
@width=190
{%STRING0} colony has run out of food, Your Excellency!
Colonists are {starving} to death, and to make matters worse,
winter is coming soon.

@FOODLOW
@width=190
The colony of {%STRING0} is rapidly depleting its
food supply, Your Excellency.  We have only {%NUMBER0 food}
left.  We must have food for the winter months.

@SPOIL1
@width=190
The colony of {%STRING0} has exceeded its warehouse capacity.
{%NUMBER0} tons of {%STRING1} have been thrown away.
A larger {warehouse} could hold another {100} tons of this cargo.

@SPOIL2
@width=190
The colony of {%STRING0} has exceeded its warehouse capacity.
Some of our cargo has been thrown away.
A larger {warehouse} could hold another {100} tons of this cargo.

@SPOIL3
@width=190
The colony of {%STRING0} has exceeded its warehouse capacity.
{%NUMBER0} tons of {%STRING1} have been thrown away.

@SPOIL4
@width=190
The colony of {%STRING0} has exceeded its warehouse capacity.
Some of our cargo has been thrown away.


@BUYME0
@width=160
Cost to complete %STRING0: %NUMBER0$.
^Treasury: %NUMBER1$.

@BUYME1
@width=160
@default=1
Cost to complete %STRING0: %NUMBER0$.
^Treasury: %NUMBER1$.

Never mind.
Complete it.


@DEFOREST
@width=160
Deforestation near %STRING0.

@DEPLETION
@width=160
Mine depleted near %STRING0.

@UNITFLAG
@width=160
Unit Flags Error (%NUMBER0, %NUMBER1) (%STRING0).

@COLONYFLAG
@width=160
Colony Flags Error.

@LOSTCITY0
@width=190
Which of the following individuals shall we recruit?

@LOSTCITY1
@width=190
You have discovered a {Fountain
of Youth}!  Rumors fly in Europe! Immigrants line
the docks to seek perpetual youth in the New World!

@LOSTCITY2
@width=190
You have found one of the {Seven
Cities of Cibola}!  Treasure worth {%NUMBER1$} unearthed
in the ruins!  It will take a {Galleon} to get this
treasure back to Europe!

@LOSTCITY3
@width=190
You find the ruins of a lost civilization.
Within are gold and artifacts worth {%NUMBER0$}.

@LOSTCITY4
@width=190
Your expedition happens upon strange burial
mounds.

"Let us search for treasure!"
"Stay clear of those!"


@SCREWED
@width=190
"These are the burial grounds of our
ancient {%STRING0} fathers!  You have
trespassed on sacred land.  Now
you must die!"

@BURIAL1
@width=190
The mounds are cold and empty.

@BURIAL2
@width=190
Within, you find trinkets worth {%NUMBER0$}.

@BURIAL3
@width=190
Within, you find incredible treasure worth {%NUMBER1$}!
It will take a {Galleon} to get this treasure back
to Europe!


@LOSTCITY5
@width=190
Your expedition has vanished without
a trace!

@LOSTCITY6
@width=190
You find nothing but rumors.


@LOSTCITY7
@width=190
Your expedition enters the village of a small,
friendly tribe.  The chief offers you a gift
of {%NUMBER0$}.


@LOSTCITY8
@width=190
"You are trespassing near our holy {%STRING0} shrines!  The
%STRING0 tribe is most displeased!"


@LOSTCITY9
@width=190
You happen upon the desperate survivors of
a former colony.  In exchange for badly needed
supplies, they swear allegiance to %STRING0.


@SNEAK
@width=190
Sneak attack by the treacherous {%STRING0}!


@CANCELPEACE
@width=190
{%STRING0} cancel peace treaty with {%STRING1}.

@SIGNTREATY
@width=190
The {%STRING0} and {%STRING1} have signed a peace treaty.

@DECLAREWAR
@width=190
The {%STRING0} and {%STRING1} are now at war.


@HAVETREATY
@width=190
"We have signed a peace treaty with the {%STRING0},
Your Excellency."

Cancel Action.
Break Treaty.


@WHACKINDIANS
@width=190
Shall we attack the {%STRING0}, Your Excellency?

Yes
No

@VILLAGEHAPPY
@width=190
Your expedition has reached a %STRING0 of {%STRING1}.  The
inhabitants are peacefully working in the surrounding fields.
They wave to you {happily}.

@VILLAGESAVAGE
@width=190
Your expedition has reached a %STRING0 of {%STRING1}.  The
inhabitants are busy
in the surrounding fields.  As they wave to you {happily},
you notice a collection of scalps hanging threateningly from
a nearby tree.

@VILLAGEMEDIUM
@width=190
Your expedition has reached a %STRING0 of {%STRING1}.  The
inhabitants are busy in the surrounding fields.
Small parties of warriors practice
{archery} and frown at you {suspiciously}.

@VILLAGEBAD
@width=190
Your expedition has reached a %STRING0 of {%STRING1}.  A
band of {warriors} eyes you warily.  The others
are nowhere to be seen.

@VILLAGEWAR
@width=190
Your expedition has reached a %STRING0 of {%STRING1}.  A
collection of scalps hangs threateningly from a nearby
tree.  From within, you hear the ominous sound
of {war drums}.



@INDIANWELCOME
@width=190
"The {%STRING0} tribe welcomes you.
We are a glorious nation of {%NUMBER0 %STRING1}.
To celebrate our friendship, we generously
offer you the land you now occupy as a gift.
Will you accept our treaty and live
with us in peace as brothers?"

Yes
No

@INDIANBOW
@width=190
"The {%STRING0} tribe bows before the might of the {%STRING1}.
In tribute to your greatness, we give you all the land you
now occupy."

@INDIANTREATY
@width=190
"The {%STRING0} tribe bows before the
might of the {%STRING1}.  In tribute to your greatness,
we give you all the land you now occupy.
Will you accept our treaty and live side by side with
us in peace?"

Yes
No

@INDIANHELLO1
@width=190
"The {%STRING0} tribe welcomes the most worthy {%STRING1}
of the {%STRING2}."

@INDIANHELLO2
@width=190
"The {%STRING0} tribe greets the most ruthless {%STRING1}
of the {%STRING2}."

@INDIANPEACE
@width=190
"The {%STRING0} welcome peace with our brothers
the {%STRING1}.  Let us smoke a peace pipe to celebrate
our perpetual friendship."

@INDIANCOME
@width=190
"We hope you will soon {visit} %STRING0 villages to
share knowledge with us, and that you will send your
{wagon trains} to trade with us."

@INDIANSHUN
@width=190
"Then the mighty {%STRING0} shall mercilessly drive you from our
shores.  Prepare for WAR!"


@INDIANWAGONS
@width=190
"The {%STRING0} settlers have committed
intolerable acts of destruction against {%STRING1} lands
and the %STRING1 people.  We therefore demand all {%NUMBER0} of
the {%STRING2} in these wagons as reparations."

Hand them over.
Circle the wagons.

@INDIANCITY
@width=190
The {%STRING0} settlers in {%STRING3} have committed
intolerable acts of destruction against {%STRING1} lands
and the %STRING1 people.  We therefore demand {%NUMBER0 %STRING2}
from the colony stores as reparations."

Man the stockade.
Hand them over.


@INDIANGOLD
@width=190
"The {%STRING0} people cry out for justice.
We demand {%NUMBER0$} in reparations."

"Never shall we accede to blackmail!"
"We shall gladly pay {%NUMBER0$}."


@INDIANSLAVES
@width=190
Frightened {%STRING0} flock to %STRING1 mission as {converts}.

@INDIANSCONVERT
@width=190
"The wisdom of your missionaries has convinced some of us
to join your colony
at {%STRING0} and live among you as {converts}."

@INDIANGIVEFOOD
@width=190
"The {%STRING0} see that your food stores are low this
season.  Our own harvest has been plentiful, however,
and we have come to share our bounty with you.
We offer you a gift of {%NUMBER0 food} in recognition of the
everlasting peace between our peoples.  Let us eat together
and give thanks for our good fortune."

@INDIANGIVESTUFF
@width=190
"The {%STRING0} tribe is pleased to see the progress of
our neighbors at {%STRING1}.  We have come to offer you
{%NUMBER0 %STRING2} in recognition of the everlasting
peace between our peoples."

@INDIANCOMMENT
@width=190
The {%STRING0} are pleased to see the prosperity of our
neighbors the {%STRING1}.  We are concerned, however, that
your colonies are beginning to overuse the lands near our
settlements.

@INDIANBEGFOOD
@width=190
"The {%STRING0} tribe has fallen upon hard times and does
not have enough food this season.  Will our brothers of
{%STRING1} share the bounty of their harvests with us in our
time of need?"

"I'm sorry, we gave at the office."
"We offer you {%NUMBER0} of our {%NUMBER1 food} as a sign of friendship."

@INDIANWAR
@width=190
"We {%STRING0} have tried to live in
peace with you, but these provocations are intolerable.
Your crimes cry out for vengeance--prepare for WAR!"

@INDIANGRUDGE
@width=190
{%STRING0} nation holds War Council!
%STRING1 enter the War of Independence on the Tory side!
Tories agree to provide Muskets and Horses for the %STRING0.

@INDIANLAND
@width=190
"You are trespassing on {%STRING0 land}.
We patiently ask that you leave immediately."

"Very well, we shall respect your wishes."
"We offer you {%NUMBER1$} for this land."
"You are mistaken; this is OUR land now!"

@INDIANROAD
@width=190
"We are worried that building a {road}
here might disrupt the {%STRING0} way of life.  We
patiently ask you to stop."

"Then we shall not build a road, friend."
"We offer you {%NUMBER1$} in compensation."
"I'm sorry, but this road is necessary."

@INDIANFOREST
@width=190
"This forest and the creatures
it supports are necessary to sustain the {%STRING0} way
of life.  We patiently ask you not to destroy it."

"Let these trees stand forever, then, friend."
"We offer you {%NUMBER1$} in compensation."
"Timmmmmmmbeeeeerrrrrrrrrrrr!"

@INDIANFOREST2
@width=190
"This forest and the creatures
it supports are necessary to sustain the {%STRING0} way
of life.  Your colony at {%STRING1} is now encroaching on
the forest.  We patiently ask you not to destroy it."

@INDIANBRIBE
@width=190
"Very well, we withdraw our objection."

@NOPLOW
@width=190
That land has already been {plowed}.

@NOROAD
@width=190
There is already a {road} here,
Your Excellency.

@VIOLATE
@width=190
{%STRING0} violate {%STRING1} territory near {%STRING2}!
Colonists are outraged!

@HALF
@width=190
Your Excellency, these men are tired.  If we force
them to attack this turn, they will fight at {%NUMBER0/3
strength}.

"Charge!"
"Then let them rest."


@NOLOOT
@width=190
{%STRING0} burn {%STRING1 %STRING2}!  Natives flee in
panic!

@LOOT
@width=190
{%STRING0} loot and burn {%STRING1 %STRING2}!  Natives flee in
panic! {%NUMBER0$} worth of treasure recovered from ruins!
It will take a {Galleon} to get this treasure back to Europe!

@LOOT2
@width=190
{%STRING0} burn {%STRING1 %STRING2}!  Natives flee in panic!

@LOOTCASH
@width=190
{%STRING0} treasure fleet laden with {%NUMBER0$} arrives safely in %STRING1!
Crown takes {%NUMBER1%%} share.  {%NUMBER2$} added to %STRING0 treasury.

@LOOTFOREIGN
@width=190
Spies report: {%STRING0} treasure fleet laden with {%NUMBER0$} arrives
in %STRING1.  %STRING0 king pleased with booty.

@LOOTCAPTURE
@width=190
{%STRING0} treasure worth {%NUMBER0$} CAPTURED by the {%STRING1}!

@WAGONCAPTURE
@width=190
{%STRING0} wagon train CAPTURED by the {%STRING1}!

@COLONISTCAPTURE
@width=190
{%STRING0} colonists CAPTURED by the {%STRING1}!

@COLONISTCAPTURE2
@width=190
{%STRING0} colonists CAPTURED by the {%STRING1}!  Soldiers
lose Veteran status.

@CARGOCAPTURE
@width=190
{%STRING0} cargo of {%NUMBER0 %STRING1} captured by {%STRING2 %STRING3}!

@DEMOTE
@width=190
{%STRING0 %STRING1} routed!  Unit demoted to {%STRING2} status.

@SHIPDAMAGE
@width=190
{%STRING0 %STRING1} damaged!  Ship returns to {%STRING2} for repairs.

@SHIPSUNK
@width=190
{%STRING0 %STRING1 sunk} by %STRING2 %STRING3!


@RAIDNOTHING
@width=190
{%STRING0} raiding party wiped out in {%STRING1}!
Colonists jubilant!


@RAIDWREAK
@width=190
Spies report: {%STRING0} raiding party wreaks havoc in
the {%STRING3} colony of {%STRING1}.


@RAIDSTORES
@width=190
{%STRING0} raiding party attacks stores in {%STRING1}!
Large quantities of {%STRING2} stolen.  Colonists outraged!


@RAIDBURN
@width=190
{%STRING0} raiding party burns buildings in {%STRING1}!
{%STRING2} destroyed.  Colonists demand immediate vengeance!

@RAIDSCALP
@width=190
{%STRING0} raiding party takes scalps in {%STRING1}!
Colonists scream for revenge!

@RAIDSHIP
@width=190
{%STRING0} raiding party attacks harbor in {%STRING1}!
{%STRING2} damaged.  Colonists appalled!

@RAIDGOLD
@width=190
{%STRING0} raiding party seizes strongboxes in {%STRING1}!
Merchants report {%NUMBER0$} plundered.  Colonists enraged!

@MISSION0
@width=190
%STRING0 %STRING1 mission founded in %STRING2, %NUMBER0.
{%STRING3} approach new religion with {curiousity}.

@MISSION1
@width=190
%STRING0 %STRING1 mission founded in %STRING2, %NUMBER0.
{%STRING3} are {cautious}.

@MISSION2
@width=190
%STRING0 %STRING1 mission founded in %STRING2, %NUMBER0.
{%STRING3} are {offended}.

@MISSION3
@width=190
%STRING0 %STRING1 mission founded in %STRING2, %NUMBER0.
{%STRING3} react with {hostility}.

@HERESY0
@width=190
{%STRING0 missionaries} denounce heresy of {%STRING1}.
{%STRING2} converts burn %STRING1 mission and erect
a new, %STRING0 one!

@HERESY1
@width=190
{%STRING0 missionaries} denounce heresy of {%STRING1}.
Loyal {%STRING2} worshipers burn the %STRING0 at the
stake!

@INDIANBURN
@width=190
{%STRING0} burn {%STRING1} missions!  Church authorities
are outraged!

@INDIANWIN0
@width=190
{%STRING0} ambush {%STRING1 %STRING2} near %STRING3!

@INDIANWIN1
@width=190
{%STRING0} ambush {%STRING1 %STRING2} near %STRING3!
{Muskets} seized by %STRING4 braves!

@INDIANWIN2
@width=190
{%STRING0} ambush {%STRING1 %STRING2} near %STRING3!
{Horses} seized by %STRING4 braves!


@INDIANLOSE
@width=190
{%STRING1 %STRING2} %STRING4 {%STRING0} near %STRING3!

@INDIANWINCOLONY
@width=190
{%STRING0} massacre {%STRING1} colonists at {%STRING3}!
{%STRING2} dies fending off onslaught.

@INDIANWINCOLONY2
@width=190
Spies report: {%STRING0} massacre {%STRING1} colonists at {%STRING3}.
%STRING1 governor plans countermeasures.

@INDIANBURNCOLONY
@width=190
{%STRING0} massacre {%STRING1} colonists at {%STRING3}!
Colony burned to the ground!  King demands
explanation!

@INDIANBURNCOLONY2
@width=190
Spies report: {%STRING0} burn {%STRING1} colony at {%STRING3}.
%STRING1 governor vows revenge.

@INDIANSURPRISE
@width=190
{%STRING0} make surprise raid near {%STRING1}!  Colonists
frightened.  %STRING2 chief denies involvement.

@CAPTURED
@width=190
{%STRING0} march into {%STRING2}!  {%NUMBER0$}
plundered!

@CAPTURED2
@width=190
Spies report: {%STRING0} march into {%STRING2}.

@CAPTURED3
@width=190
{%STRING0} march into {%STRING2}!

@BURNED
@width=190
{%STRING0} burn {%STRING3} to the ground!
Colonists flee in panic!  King demands
explanation!

@BURNED2
@width=190
Colony at {%STRING3} burned to the ground.
{%STRING1} governor vows reprisals.

@BURNED3
@width=190
Spies report: {%STRING0} burn {%STRING1} colony at {%STRING3}.
%STRING1 governor vows reprisals.


@EUROPEWIN
@width=190
{%STRING0} %STRING4 {%STRING1 %STRING2} near %STRING3!

@EUROPELOSE
@width=190
{%STRING1 %STRING2} %STRING4 {%STRING0} near %STRING3!

@WAREHOUSEFULL
@width=190
Your Excellency, the warehouse at {%STRING0} already
contains {%NUMBER0} units of {%STRING1}.  It can only hold {%NUMBER1}.
If we add another {%NUMBER2} units, some of the %STRING1 will
probably {spoil}!

Never mind.
Unload the {%STRING1} anyway.

@EXTORTSTUFF
@width=190
"Great %STRING0, we bow before the might of your strange weapons.
The humble and peaceloving {%STRING1} shall gladly deliver {%NUMBER0
%STRING2} to {%STRING3} in the hope that you will spare us from the
wrath of your warriors."

@EXTORTPOOR
@width=190
"Mighty %STRING0, we tremble before you.  Alas, the humble and
peaceloving {%STRING1} have no gifts worthy of your magnificence.
We pray that you will be merciful and spare us."

@EXTORTLAUGH
@width=190
"We laugh at your puny threats.  Do not try our patience, for
{%STRING0} warriors are known for their ferocity in times of war."

@EXTORTNO
@width=190
"You must think us very foolish indeed, %STRING0 %STRING1.  The {%STRING2}
will not be taken in by your tricks and treachery."

@TOONEAR
@width=190
This land is too near to {%STRING0} for
a new colony, Your Excellency.

@TOONEARBUILD
@width=190
A colony building project is already under way
in an adjacent square, Your Excellency.

@TOOMOUNTAIN
@width=190
Colonies cannot be built in the {mountains},
Your Excellency.

@DONTKNOWSHIPS
@width=190
We must contact the Indians on land first, Excellency."

@MADATSHIPS
@width=190
"The {%STRING0} people do not trust the men in your
ships.  Therefore, we do not wish to trade with you
at this time.
If you approach our shoreline we shall punish you."

@MADATWAGONS
@width=190
"Because of the atrocities you have committed against
the {%STRING0} people, we do not wish to trade with you."

@GRUDGEWAGONS
@width=190
"We grudgingly receive your wagons in spite of the
atrocities you have committed against the {%STRING0} people."

@CONFISCATE
@width=190
"Because of the atrocities you have committed against
the {%STRING0} people, we shall confiscate all the
{%STRING1} in these wagons."


@CHIEFHOWDY
@width=190
"Greetings, travelers.  We are a peaceful village
known for our {%STRING0}.  We would gladly trade with
you if you bring us some badly
needed {%STRING1}.  We would also pay well for {%STRING2}
or {%STRING3}.

@CHIEFGUIDES
@width=190
"We gladly welcome you to our %STRING1.
In honor of the strange tales you have shared with us,
the {%STRING0} shall provide you with {guides} to
aid your passage through our lands."

@CHIEFAREA
@width=190
"The {%STRING0} are pleased to welcome travelers
from afar.  Come sit by the fire and
we shall tell you tales of {nearby lands}."

@CHIEFGIFT
@width=190
"The {%STRING0} welcome the emissaries of the {%STRING1}
tribe.  Please take these valuable beads (worth {%NUMBER0$})
back to your chieftain as a peace offering."

@CHIEFBORED
@width=190
"The {%STRING0} are always pleased to welcome {%STRING1}
travelers."

@CHIEFKILL
@width=190
"You have broken sacred taboos of the {%STRING0} tribe!
We shall tie you up for target practice."



@KILLWAGONS
@width=190
Your Excellency! Our {wagon train} has disappeared
without a trace in {%STRING0} country.

@TRADE0
@width=190
"We see that you have brought some %STRING0
{%STRING1} to trade with us.  We offer you {%NUMBER0$}
in exchange."

"We gratefully accept {%NUMBER0$}."
"A fairer price would be {%NUMBER1$}."
"No, let the %STRING1 be our {gift} to you."
"Never mind."

@TRADE1
@width=190
"Your haggling is trying our patience, but
we shall raise our offer to {%NUMBER0$}
for your {%STRING1}."

"We gratefully accept {%NUMBER0$}."
"A fairer price would be {%NUMBER1$}."
"Never mind."

@BADCARGO
@width=190
"We have enough {%STRING0} and don't
need any more right now.
Come back when you have something else to
offer.  We are in need of {%STRING1} and {%STRING2}.
Even {%STRING3} would be of some use."

@BADHAGGLE0
@width=190
"Our patience with your haggling is exhausted.
We no longer want your worthless {%STRING1}.  Come
back when you have something else to offer."

@BADHAGGLE1
@width=190
"We have already told you that we no longer want your
{%STRING0}.  Come back when you have something
else."

@BADHAGGLE2
@width=190
"Our patience with your haggling is exhausted.
We will sell you nothing further until you bring
us something of value."

@BADHAGGLE3
@width=190
"As we said before, we will sell you nothing further
until you bring us something of value."

@BRING
@width=190
"We are in need of {%STRING0} and {%STRING1}.  Perhaps you will
bring some next time you come to trade with us.  Even {%STRING2}
would be of some value."

@DEFICIT
@width=190
"Since you have brought no trade goods, we will not
trade with you."

@BUYWHICH
@width=190
"We have {%STRING0}, {%STRING1}, and {%STRING2} available to trade with
you.  Which would you like to buy?"

"{%STRING0}."
"{%STRING1}."
"{%STRING2}."
"Nothing right now, thank you."

@TRADEWHICH
@width=190
Which cargo shall we offer to trade, Your Excellency?

@BUY0
@width=190
"We shall fill up your {%STRING1} with {%NUMBER2 %STRING0} in
exchange for {%NUMBER0$}.  Is this acceptable?"

"We will gladly pay {%NUMBER0$} (of {%NUMBER3$})."
"A fairer price would be {%NUMBER1$}."
"Never mind."

@BUY1
@width=190
"We grow tired of your constant haggling.  We shall fill up
your {%STRING1} with {%NUMBER2 %STRING0} in exchange for {%NUMBER0$}.
Is this acceptable?"

"We will gladly pay {%NUMBER0$} (of {%NUMBER3$})."
"A fairer price would be {%NUMBER1$}."
"Never mind."

@NOTENOUGH
@width=190
"Sadly, your treasury ({%NUMBER0$}) is not large enough to
back your promise."

@LEARNMASTER
@width=190
"We are glad to have a master {%STRING1} living
among us, Old One.  However, we can only teach
new skills to colonists who do not yet have one.
Bring us an {indentured servant} or a {free colonist} and
we will train him."

@LEARNCRIMINAL
@width=190
"Your ill manners offend us, Young One, and
we doubt that you will ever be more than a {common
criminal}.  The {%STRING0} will teach you nothing."

@LEARNALREADY
@width=190
"The {%STRING0} of this village have already shared
their skills with young Europeans.  Go and learn
from them if you will, for we have nothing else to
teach."

@LEARNMAD
@width=190
"Your ill manners infuriate us, Young One.  You fail
to understand our ways, so we doubt you will ever
learn anything from us.  In fact, we wish you would
leave_._._._your presence offends us."

@LEARNSLOW
@width=190
"You are unskilled and uncouth, Young One, and have
difficulty understanding our ways.  We see scarce
hope for you, although you are welcome to remain
in our village.  Perhaps in time you will
be productive."

@LEARNSTAY
@width=190
"You are unskilled, Young One, and your ways are
strange.  If you wish, however, we {%STRING0} will
show you how to become a master {%STRING1}."

"Then I shall become a master {%STRING1}."
"Not right now, thanks."

@LEARNLATER
@width=190
"Very well.  Perhaps another time."

@LEARNDONE
@width=190
"Congratulations, Young One.  You have learned the
ways of the {%STRING0} and become a master {%STRING1}.
We hope you will share this knowledge wisely.  You
are always welcome to stay in our village."

@TRADEMANY
@width=190
Only {%NUMBER0} trade routes can be defined, Your Excellency.
To create a new trade route now, you must delete an old one first.

@TRADESTART
@width=190
Select destination number %NUMBER0 for route

@TRADETYPE
@width=190
Is this a {sea} trade route or a {land} trade route?

Sea route
Land route

@TRADENAMES
5
Run
Ferry
Cargo
Transport
Triangle

@TRADENAME
@width=190
Enter the name for this trade route.

Name:

@TRADENONE
@width=190
You have not yet defined any trade routes.

@TRADENONE2
@width=190
You have not yet defined any {%STRING0} trade routes.

@TRADESELECT
@width=190
Select a trade route:


@TRADEDELETE
@width=190
Which trade route should we {delete}:

@SUREDELETE
@width=190
Are you sure you want to delete the {%STRING0}?

Yes
No

@CARGOLOAD
@width=120
Select a cargo to load at {%STRING0}.

@CARGOUNLOAD
@width=120
Select a cargo to unload at {%STRING0}.

@ROUTELOOP
@width=190
Your Excellency, our "{%STRING0}" trade route
has only one port on its itinerary!

@PISS0
@width=190
The {%STRING1} tribe is now %STRING2 {%STRING3}.

@PISS1
@width=190
Because of your incessant roadbuilding,
the {%STRING1} tribe is now %STRING2 {%STRING3}.

@PISS2
@width=190
Because you persist in destroying the forest,
the {%STRING1} tribe is now %STRING2 {%STRING3}.

@PISS3
@width=190
Because of the continued work of %STRING0 missionaries,
the {%STRING1} tribe is now %STRING2 {%STRING3}.

@PISS4
@width=190
Because of this umprovoked attack,
the {%STRING1} tribe is now %STRING2 {%STRING3}.

@PISS5
@width=190
Because of increasing population pressure
from %STRING0 colonies, the {%STRING1} tribe
is now %STRING2 {%STRING3}.




@KINGNO
@width=190
"We are most dissatisfied with your efforts in the
New World.  Therefore we do not deign to fulfill
your request at this time."


@KINGFUND
@width=190
"Our royal treasury is stretched to the limit.  At this
time we can offer you a grant of only {%NUMBER0$}."

"We gratefully accept this gift."
"Never mind."

@KINGLOWER
@width=190
"After careful consideration, we have graciously decided
to lower your tax rate by {%NUMBER0%%}.  The tax rate is
now {%NUMBER1%%}."

@KINGNOTHING
@width=190
"In spite of your impudence, we shall not change your
tax rate at this time.  You may, however, kiss our
royal pinky ring."

@KINGRAISE
@width=190
"Your DARE to demand lower taxes!  After the kindness
the crown has shown?  For your impudence we shall raise
taxes by {%NUMBER0%%}.  The tax rate is now {%NUMBER1%%}."

@KINGTAX
@width=190
"It is essential that the Crown receive proper
recompense for its efforts on your behalf.
Therefore we have graciously decided to raise your tax rate
by {%NUMBER0%%}.  The tax rate is now {%NUMBER1%%}.  If you
wish, you may kiss our royal pinky ring."

@KINGBLESS
@width=190
"You have our royal blessing.  If you wish, you may kiss
our royal pinky ring."

@KINGLAUGH
@width=190
"Ha ha ha ha ha ha ha!  You make a funny joke!
Ho ho ho ho ho!  Independence!  Ha ha ha ha ha!"

@KINGWELCOME0
@width=190
"Welcome, %STRING0 %STRING1.  Your exploits in
the New World please us greatly."

@MERCANTILISM
@width=190
"We are concerned that this {%STRING0} you have built
will take profits away from hardworking %STRING1 merchants.
Therefore we have graciously decided to raise your tax rate
by {%NUMBER0%%}.  The tax rate is now {%NUMBER1%%}.  If you
wish, you may kiss our royal pinky ring."

@PURCHASETAX
@width=190
"We have graciously decided to raise your tax rate by {%NUMBER0%%}
in recognition of your use of Crown resources.  The tax rate is
now {%NUMBER1%%}.  If you wish, you may kiss our royal pinky ring."

@TAXOPTIONS
Kiss pinky ring.
Hold '{%STRING3 Party}.'

@TEAPARTY
@width=220
{%STRING3 Party}!  Sons of Liberty throw {%NUMBER0} tons of %STRING0
into the sea at %STRING1!  Colonists refuse to pay new tax.  Parliament
announces boycott of %STRING0.  %STRING0 cannot be traded in %STRING2
until boycott is lifted.

@KISSUP
@width=220
{%STRING0} is currently under Parliamentary {boycott}, Your Excellency.
We cannot trade %STRING0 in %STRING1 until Parliament lifts the boycott,
which it will not do until we agree to pay {%NUMBER0$} in back taxes.

This is taxation without representation! Unfair!
Pay {%NUMBER0$}.

@KISSSORRY
@width=220
Unfortunately, we only have {%NUMBER0$} available.

@PRICEUP
@width=190
The price of {%STRING0} in %STRING1 has risen to {%NUMBER0$}.

@PRICEDOWN
@width=190
The price of {%STRING0} in %STRING1 has fallen to {%NUMBER0$}.

@WHICHFREEDOM
@width=190
The Continental Congress will expand during its next session,
Your Excellency.  Which Founding Father shall we appoint as its next member?

@FREEDOM
@width=190
%STRING1 Founding Fathers announce that
{%STRING0} has joined the Continental Congress!

@CLAND
@width=190
LAND MASS

Small
Normal
Large

@CCONT
@width=190
LAND FORM

Archipelago
Normal
Large Continents

@CTEMP
@width=190
TEMPERATURE

Cool
Temperate
Warm

@CCLIM
@width=190
CLIMATE

Arid
Normal
Wet

@SHIPSLOW
@width=190
{%STRING0}'s progress slowed by presence of {%STRING1 %STRING2}.

@SHIPRUN
@width=190
{%STRING2 %STRING0} slips past {%STRING1 %STRING3}!

@FORTFIRE
@width=190
{%STRING0} at {%STRING1} opens fire on {%STRING2 %STRING3}!

@EUROPEARM
@width=190
European dock options:

@EUROPESHIPCLICK
@width=190
European harbor options for {%STRING0}:

@ARMOPTIONS
Don't get on next ship.
Board next ship.
Move to front of dock.
Arm with {Muskets} (costs {%NUMBER0$}).
Sell {Muskets} (save {%NUMBER0$}).
Equip with {Tools} (costs {%NUMBER1$}).
Sell {Tools} (save {%NUMBER1$}).
Equip with {Horses} (costs {%NUMBER2$}).
Sell {Horses} (save {%NUMBER2$}).
Bless as {Missionaries}.
Cancel {Missionary} Status.
No changes.

@COLONYUNIT
@width=190
Options for {%STRING0%STRING1}:

@UNITOPTIONS
Move to front.
Clear orders.
Sentry / Board ship.
Fortify.
No changes.

@SHIPOPTIONS
Move to front.
Clear orders.
Sentry.
Anchor in harbor ("Fortify").
Unload all cargo.
No changes.

@EUROPESHIPOPTIONS
Move to front.
Set sail for the New World.
Unload all cargo.
No changes.


@KINGFRIGATE
@width=190
"%STRING0 %STRING1.  We note that enemy warships are
preying on your undefended shipping lanes.  Shall we
dispatch a {frigate} from the %STRING2 navy to assist
you?"

"Yes, I fear it is necessary."
"No. We shall attend to our own defense."

@KINGGALLEON2
@width=220
"%STRING0 %STRING1.  We are most pleased at the amount
of plunder and booty your conquistadores are obtaining
in the New World.  Alas, we notice that you do not have
a {galleon} fleet to transport this marvelous treasure home
to %STRING2.  If you wish, we shall transport the treasure
home in our own royal galleons once our assessors have
computed the Crown's proper share."

"Very well, and let the Crown claim its rightful share."
"No, I would sooner {kiss} your royal pinky ring."

@KINGGALLEON3
@width=220
"%STRING0 %STRING1.  We are most pleased at the amount
of plunder and booty your conquistadores are obtaining
in the New World.  We do not wish you to be distracted
by the task of transporting this marvelous treasure home
to %STRING2.  If you wish, we shall transport the treasure
home in our own royal galleons {for no extra charge} once our assessors have
taken a percentage equal to the current tax rate ({%NUMBER0%%})."

"Very well, and let the Crown claim its rightful share."
"No, I would sooner {kiss} your royal pinky ring."


@CASHTREASURE
@width=220
Treasure sold to foreign agents for {%NUMBER0$}.

@USEDUPTOOLS
@width=190
Our {pioneer} has reverted to {colonist} status after using
all its {tools}.

@EVASIVE
@width=190
{%STRING0 %STRING1} evades {%STRING2 %STRING3}.

@KINGMERCY
@width=190
"%STRING0 %STRING1.  In light of the unfortunate loss
of a Royal {%STRING2} unit, we have graciously decided to
lower your tax rate by {%NUMBER0%%}.  The tax rate is now {%NUMBER1%%}.
If you wish, you may kiss our royal pinky ring."


@KINGNEWWAR
@width=190
"%STRING0 %STRING1.  The arrogant attitude of the {%STRING2} has
forced us to {declare war} on them.  We have therefore cancelled
your peace arrangement and we order you to teach
them a lesson in manners at once.  We shall provide you with {%NUMBER0$}
from the Royal Treasury and {%NUMBER1} of our {Veteran Soldier} units to
assist you in carrying out your campaign.
If you wish, you may kiss our royal pinky ring."


@KINGVICTORY
@width=190
"%STRING0 %STRING1.  To celebrate our recent victory
over %STRING2, we have magnanimously decided to LOWER
your tax rate by {%NUMBER0%%}.  The tax rate is now {%NUMBER1%%}.
You may, as always, kiss our royal pinky ring."

@KINGWIFE
@width=190
"%STRING0 %STRING1.  In honor of our recent wedding to
our %STRING2 wife, we have graciously decided to raise
your tax rate by {%NUMBER0%%}.  The tax rate is now {%NUMBER1%%}.
You may, if you wish, kiss our royal pinky ring."

@KINGWAR
@width=190
"%STRING0 %STRING1.  Because of recent developments in our
ongoing war with %STRING2, we have decided to raise your tax
rate by {%NUMBER0%%}.  The tax rate is now {%NUMBER1%%}.  If you
wish, you may kiss our royal pinky ring."

@KINGNAVACT
@width=190
"%STRING0 %STRING1.  We are concerned that the Crown is not
receiving its due share of New World revenue.  We have therefore
decided to impose a new {Navigation Act}, raising your tax rate
by {%NUMBER0%%}.  The tax rate is now {%NUMBER1%%}.  If you wish,
you may kiss our royal pinky ring."

@KINGSTAMPACT
@width=190
"%STRING0 %STRING1.  The ungrateful attitude of the colonists
in {%STRING2} makes us ill.  We have therefore decided to teach
them proper respect for their sovereign by imposing a new {Stamp Act},
raising the tax rate by {%NUMBER0%%}.  The tax rate is now {%NUMBER1%%}.
If you wish, you may kiss our royal pinky ring."

@COUNTRIES
the Holy Roman Empire
the Portuguese
the Ottoman Turks
the Barbary Pirates
Russia
Prussia
Sweden
Denmark

@ORDINAL
first
second
third
fourth
fifth
sixth
seventh
eighth
ninth
tenth
eleventh
twelfth
thirteenth
fourteenth
fifteenth
sixteenth
seventeenth
eighteenth
nineteenth
twentieth
twenty first
twenty second
twenty third
twenty fourth
twenty fifth
twenty sixth
twenty seventh
twenty eighth
twenty ninth
thirtieth

@NEEDTOOLS
@width=190
{%STRING1} under construction in {%STRING0} requires
{%NUMBER0 tools} for completion.  Only {%NUMBER1} tools
are currently available in %STRING0.

@NEEDTOOLS0
@width=190
{%STRING1} under construction in {%STRING0} requires
{%NUMBER0 tools} for completion.  No tools
are currently available in %STRING0.


@ALREADYHAVE
@width=190
{%STRING0} is set to produce a {%STRING1}, but
it has already built one!

@LOBOTOMIZE
@width=190
Do you wish to {clear} this colonist's specialty
({%STRING0}) and make him an ordinary free colonist?

Yes
No



@NATION0A
@width=300
^^ENGLAND
^^_
__The Age of Expansion coincided with a period of {religious
strife} in England.  The Church of England--theoretically a
Protestant denomination but maintaining many Catholic traditions--faced
a series of challenges during the colonial period from would-be
reformers, or {Puritans}.  The English monarchy shifted its support
between pro-Catholic and various Protestant factions from generation to
generation, and the English Civil War (1640-49) resulted in the execution
of Charles I and a period of Puritan rule (1649-60) under Oliver Cromwell.
With so much religious conflict at home, the English government had
neither the desire nor the ability to enforce religious conformity in
its colonial possessions.  The colonies became havens of
{religious freedom} for groups (e.g. Puritans, Anabaptists, Quakers) who
faced persecution in the Old World.

@NATION0B
@width=300
^^ENGLAND
^^_
To reflect the great flow of religious immigrants into English
colonies, the English player requires only {2/3} the normal number of
"{Crosses}" to generate immigrants.


@NATION1A
@width=300
^^FRANCE
^^_
__Latecomers to the New World, France established her first
secure American colonies in {Canada} along the St. Lawrence river, where the
harsh northern climate proved more suitable for the {fur trade} than for
large-scale agricultural endeavors.
The French found the
{Great Lakes Indians} to be ideal partners in the fur trade and formed
long-term trading relationships with the Hurons, Algonquins and other
tribes.  Though French forts, missions, and trading posts soon dotted
the Great Lakes region, French settlements were generally small enough
to operate in relative {harmony} with the local native population.  Although
this relationship was not entirely without incident, the French were often
able to cooperate profitably with the natives.  This cooperation occasionally
extended into the military realm.



@NATION1B
@width=300
^^FRANCE
^^_
To reflect the superior ability of the French to cooperate with the
native population, the French player's colonies and units cause {alarm} among
the Indians at only {half} the rate of other European powers.


@NATION2A
@width=300
^^SPAIN
^^_
__In 1492, the same year that Columbus discovered America, the Spanish
completed their centuries-long "reconquista" of the
Iberian peninsula from the Muslim Moors.  This victory left Spain with
a generation of {military men} spoiling for a new avenue of expansion and
more eager than ever to bring Christianity to the {heathen} at the point
of a sword.  The New World and its unsuspecting natives provided exactly
such an opportunity, and the history of the first century of Spanish
expansion in America is the history of the conquest, plunder, and destruction
of countless Native American civilizations.  The Spanish were the first
Europeans to encounter the 'Indians,' and the otherwise mighty {Aztec}
and {Inca} empires proved psychologically unprepared for the arrival of an
alien power armed with muskets and thirsty for conquest.  Conquistador
{Hernan Cortes} arrived at Veracruz in 1519 with a few hundred men and,
within two years, brought the Aztec Empire to its knees.

@NATION2B
@width=300
^^SPAIN
^^_
To reflect the strategic surprise which Spain achieved over pre-Columbian
American civilizations, the Spanish player receives a {50%% combat bonus}
when {attacking Indian villages}.


@NATION3A
@width=300
^^NETHERLANDS
^^_
__The Protestant Dutch provinces gained their independence from Catholic
Spain during the Age of Expansion.  A maritime country of {fishermen}
and {merchants}, the Dutch Netherlands operated large merchant and fishing
fleets in the North Sea and the Baltic.  Upon achieving political
independence in the early seventeenth century, this tiny nation found itself
ideally poised to expand its {overseas trade} into lucrative new markets
in the Far East and New World.  Unlike their rivals and sometime enemies
the Spanish, French, and English, the Dutch were ruled by their merchant
class.  This unique arrangement led them to focus all aspects of state
diplomatic, military, and economic policy around the {interests of trade}.
Their strategy proved quite successful, and the Dutch economy
and merchant fleet expanded so rapidly that the other European powers felt
compelled to take drastic measures against the Dutch in order to prop up
their own less successful enterprises.

@NATION3B
@width=300
^^NETHERLANDS
^^_
__To represent the strength of the Dutch economy, as well as Dutch
achievements in shipping, commerce, and banking, the Dutch player
receives a bonus when trading with Amsterdam.  {Commodity prices} in
Amsterdam {do not collapse} as quickly as in other European ports and
they {recover} more quickly.

@PICKACARGO
@width=190
Which cargo shall we capture?

@CUSTOM
@width=190
@checkbox
@smallfont
Which cargos shall our {Custom House} export?

@CONTINENTAL
@width=190
Our {Veteran %STRING0} have hardened to {Continental Army}
status, Your Excellency!

@VETERAN
@width=190
Our {%STRING0} have hardened to {Veteran} status,
Your Excellency!

@VALOR
@width=190
Because of their valor in battle, our {%STRING0}
soldiers have been promoted from {%STRING1} to
{%STRING2} status.

@SCOUTCOLONY
@width=190
Our {scouts} have reached the outskirts of {%STRING0},
Your Excellency.  What shall they do?

Meet With Mayor
Infiltrate Colony
Attack Colony
Nothing

@LOSTOURSCOUTS
@width=190
Our {scouts} near {%STRING1} have been captured by the {%STRING0}, Your
Excellency!

@LOSTTHEIRSCOUTS
@width=190
We have captured a party of {%STRING0 scouts} attempting
to infiltrate {%STRING1}, Your Excellency.  Their {%NUMBER0 horses}
have been taken to the colony stables.


@HELLOFIRST
@width=220
"Greetings, %STRING0, and welcome to {%STRING1}.
We have justly claimed all of this land in the name
of {%STRING2}, and we are here to %STRING3.  Please do
not interfere with this God-given mission."

@HELLOUSA
@width=220
"Greetings, %STRING0, from the newly elected government
of the {%STRING1}."

@HELLOAHOY
@width=220
"Ahoy there, %STRING0, and welcome to {%STRING1}.
We have justly claimed all the lands of this sea in the name
of {%STRING2}, and we are here to %STRING3.  Please do
not interfere with this God-given mission."

@HELLOMEEK
@width=220
"{Mighty} %STRING0, we again welcome you to {%STRING1}.
Please remember that we have justly claimed all of this
land in the name of {%STRING2}.  We continue in our efforts
to %STRING3."

@HELLOMANLY
@width=220
"%STRING0.  We note with {displeasure} that your presence continues
to befoul {%STRING1}, which we have justly claimed
in the name of {%STRING2}.  Our task here is to %STRING3,
and you interfere with us at your {peril}."

@GREATKINGS
our Queen and the Church of England
His Most Christian Majesty, King Louis
the Pope and the Spanish Crown
the Stadtholder of the United Provinces of the Netherlands

@GREATDEEDS
seek a life of {religious freedom} and service to the Crown
promote the greater {glory} of France
{convert the heathen} and enrich our Sovereign
build a mighty overseas {trading empire}

@GREATLEADER
Our Queen
Our King
The Pope
Our Stadtholder

@GREATLEADER2
the Queen
the King
the Pope
the Stadtholder

@MYLEADER
King
King
King
Stadtholder


@PIRACY
@width=220
"%STRING0 is most displeased with the {%STRING1 pirates} lying
in wait off the coast of %STRING2.  We {%STRING3} that you withdraw
all {privateers} immediately."

"What pirates? We have NEVER condoned piracy!"
"Very well, we shall withdraw our {privateers} to Europe."


@PIRACYUSA
@width=220
"The {%STRING0} will not suffer foreign pirates to prey
upon its commercial interests.  We {%STRING3} that you withdraw
all {privateers} at once."

"What pirates? We have NEVER condoned piracy!"
"Very well, we shall withdraw our {privateers} to Europe."


@SIEGES
@width=220
"%STRING0 is disturbed by the large %STRING1 forces lurking
outside our %STRING2 colonies.  We {%STRING3} that you {withdraw}
all military units adjacent to %STRING2 colonies immediately."

"Our forces protect valid %STRING1 interests and shall stay."
"Very well, we shall {withdraw} our forces to Europe."

@SIEGESUSA
@width=220
"The %STRING0 has never recognized the right of foreign powers
to station large military forces in this hemisphere.  Forces lurking
near our major cities are of particular concern to us.
We {%STRING3} that you {withdraw}
all military units adjacent to our cities immediately."

"Very well, we shall {withdraw} our forces to Europe."
"Our forces protect valid %STRING1 interests and shall stay."


@MEEKNESS
request
demand

@HEATHEN
@width=220
"We are currently busy subduing the notorious heathen {%STRING1} tribe.
Will you, as fellow believers, join with us in this holy task?"

"Never! The {%STRING0} are a harmless and peaceful people!"
"Yes! Let us teach the {%STRING0} a lesson!"

@HEATHENUSA
@width=220
"The %STRING0 is currently in the process of relocating members
of the dangerous
{%STRING1} tribe to a government-run reservation.  Will you assist us
in this task?"

"Never! That would be a terrible crime!"
"Yes, it is our manifest destiny."

@APOSTATES
@width=220
"We note that you have signed a treaty with those unrepentant
heretics, the {%STRING0}.  We {%STRING1} that you cancel this treaty
at once."

"Never! The {%STRING0} are our friends!"
"Yes! We shall crush the foul-smelling {%STRING0} together!"


@APOSTATESUSA
@width=220
"We note that you have signed a treaty with those imperialist
pigs, the {%STRING0}.  We {%STRING1} that you cancel this treaty
at once."

"Never! The {%STRING0} are our friends!"
"Yes! We shall crush the foul-smelling {%STRING0} together!"


@TRIBUTE
@width=220
"%STRING0 has told us that we must drive all {%STRING1} from the
shores of {%STRING2}.  Our efforts are currently given to
weightier matters, however, and we might temporarily overlook
this directive in exchange for a 'donation' of {%NUMBER0$} to the 'Church'."

"Not a penny for those heretic swine!"
"We will gladly donate {%NUMBER0$} to such a worthy cause."


@TRIBUTEUSA
@width=220
"The {%STRING0} does not recognize the right of european powers to
establish colonies in this hemisphere.  We are willing, however, to
overlook this doctrine temporarily in exchange for an indemnity payment
of {%NUMBER0$}."

"That is blackmail and we will have none of it."
"We will gladly pay {%NUMBER0$}."


@WANTSTUFF
@width=260
"We are displeased that you continue to befoul lands that are
rightfully ours by order of %STRING0.  We demand {%NUMBER0 %STRING1}
as reparations."

"We laugh at your puny threats."
"We gladly share {%NUMBER0 %STRING1} with our {%STRING2} brothers."


@WANTSTUFFUSA
@width=220
"The {%STRING0} does not recognize the right of european powers to
establish colonies in this hemisphere.  We are willing, however, to
overlook this doctrine temporarily in exchange for {%NUMBER0 %STRING1}."

"We laugh at your puny threats."
"We gladly share {%NUMBER0 %STRING1} with our neighbors."


@RID
@width=220
"In the name of {%STRING0}, we order you to leave {%STRING1} immediately.
If you do not, we shall drive you into the sea."

@RIDUSA
@width=220
"The {%STRING1} orders you to leave this hemisphere immediately.
If you do not, we shall drive you into the sea."


@WORTHY
@width=220
"Although all of this land is rightfully ours by order of %STRING0,
we propose a demarcation {treaty}, dividing all
the land before God into perpetual and inviolable {%STRING1} and {%STRING2}
spheres of influence. Will you agree to such a partition?"

"Yes"
"No"

@GIVECASH
@width=220
"Please spare our meek and helpless settlement from destruction.
We will give you {%NUMBER0$} if you will agree not to attack us."

"Very well, you shall be spared."
"Alas, it is God's will."

@PEACEMANLY
@width=220
"Very well.  However, {only} the land you now occupy
shall constitute the {%STRING0} sphere; the {remaining} territories shall be
{%STRING1} in perpetuity.  Trespass in those areas at your
own {peril}."

"Go in peace, {%STRING1} brothers."
"First you must withdraw your forces from our colonies!"
"How much do you value your puny lives, heathen swine?"
"We suggest an alliance."

@PEACEMEEK
@width=220
"Excellent. All of the land which you now occupy
shall constitute the {%STRING0} sphere; the land which we occupy shall be
{%STRING1} in perpetuity.  Please remember not to trespass in
those areas."

"Go in peace, {%STRING1} brothers."
"First you must withdraw your forces from our colonies!"
"How much do you value your worthless lives, heathen swine?"
"We suggest an alliance."

@OLDPEACEMEEK
@width=220
"We welcome the friendship of our brothers the {%STRING0} and their
wise leader %STRING2 %STRING3.  Together we shall work God's will
in the New World."

"Go in peace, {%STRING1} brothers."
"First you must withdraw your forces from our colonies!"
"How much do you value your worthless lives, heathen swine?"
"We suggest an alliance."

@OLDPEACEMANLY
@width=220
"Although the {%STRING0} do not properly belong in this hemisphere,
we elect not to drive you from the New World at this time."

"Go in peace, {%STRING1} brothers."
"First you must withdraw your forces from outside our colonies!"
"How much do you value your worthless lives, heathen swine?"
"We suggest an alliance."


@PEACEUSA
@width=220
"The {%STRING0} welcomes peace with our politically backward neighbors,
the {%STRING1}."

"Go in peace."
"First you must withdraw your forces from outside our colonies!"
"How much do you value your worthless lives, swine?"
"We suggest an alliance."


@NOTWITHDRAW
@width=220
"Our forces protect valid %STRING0 interests and shall
not be moved."

@WITHDRAW
@width=220
"In the interest of peace, we shall withdraw our forces."

@NOTHINGWITHDRAW
@width=220
"We have no forces adjacent to your colonies."

@MAYBEWITHDRAW
@width=220
"Our forces protect valid %STRING0 interests.  We are, however,
willing to move them in exchange for {%NUMBER0$} to cover the
cost of demobilization."

"We shall gladly pay {%NUMBER0$}."
"Withdraw or perish, heathen pigs!"
"Oh. Never mind then."


@PROVOKE
@width=220
"We can no longer tolerate your foul provocations.  Prepare for WAR!"

@WARMEEK
@width=220
"Very well, then in the name of %STRING0 we shall drive
you from the shores of {%STRING1}.  Prepare for WAR!"

@WARMANLY
@width=220
"You reject our generous offer?  Then in the name of
%STRING0 we shall wipe you from the face of the New World.
Prepare for WAR!

@THREATS
@width=220
"We laugh at your feeble threats."

@GIFTS
@width=220
"We present you with a gift of {%NUMBER0$} in exchange for
your continued forbearance."

@MILITARY
@width=220
"You must attack the infidel . . ."

@NOCONTACT
@width=220
"We have no contact with the {%STRING0}."

@ALREADYSMITE
@width=220
"We are already at war with the worthless {%STRING0}."

@SMITEINDIANS
@width=220
"We shall ruthlessly smite the heathen {%STRING0}
in exchange for {%NUMBER0$} to cover our expenses."

Pay {%NUMBER0$}.
Never mind.

@SMITEEUROPE
@width=220
"We shall ruthlessly drive the heretic {%STRING0}
from the New World in exchange for {%NUMBER0$}
to cover our expenses."

Pay {%NUMBER0$}.
Never mind.


@UNFORTUNATE
@width=220
"Unfortunately, your treasury is insufficient to
match your extravagant promises."

@MERCENARY
@width=220
The {%STRING0} declare war on the {%STRING1}.

@SUCCESSION
@width=220
War of the Spanish Succession ends in Europe!
{%STRING0}, ravaged by war, agrees to cede %STRING1
to the {%STRING2}.  Treaty of Utrecht specifies that all
{%STRING3} possessions in the New World now fall under {%STRING2} rule.

@REBELMAJORITY
@width=220
Sons of Liberty membership in {%STRING0} is up to %NUMBER0%%, Your
Excellency.  A majority of the colonists there support the idea of
independence from %STRING1!  All colonists in %STRING0 gain +1 to their
base production abilities.

@REBELUNANIMOUS
@width=220
Sons of Liberty membership in {%STRING0} is up to 100%%, Your Excellency.
All of the colonists there support the idea of independence from %STRING1!
All colonists in %STRING0 gain +2 to their base production
abilities.  Colonists can also be educated more quickly here.

@TORYMINORITY
@width=220
Sons of Liberty membership in {%STRING0} is down from 100%% to %NUMBER0%%,
Your Excellency.  Some of the colonists no longer support the idea of
independence from %STRING1.  %STRING0 colonists now gain only +1 to their
base production abilities.

@TORYMAJORITY
@width=220
Sons of Liberty membership in {%STRING0} is down to %NUMBER0%%, Your
Excellency.  The majority of colonists there no longer support the idea
of independence from %STRING1!  %STRING0 colonists no longer gain
production bonuses.

@SONSUP
@width=220
Sons of Liberty membership in {%STRING0} is up to %NUMBER0%%, Your
Excellency.  The more {Liberty Bells} our {Statesmen} generate,
the faster membership will rise.

@SONSDOWN
@width=220
Sons of Liberty membership in {%STRING0} is down to %NUMBER0%%, Your
Excellency.  Perhaps we should generate more {Liberty Bells} there.
We can generate Liberty Bells with {Statesmen}.  {Printing Presses}
and {Newspapers}, as well as improvements to our government buildings,
can increase the rate at which we generate them.

@REBELUP
@width=190
{Rebel} sentiment is rising in the colonies, Your Excellency!
{%NUMBER0%%} of the population supports the idea of independence
from %STRING0.  As our colonists begin to feel more self-sufficient,
they also become more productive.  Any colony with at least {50%%}
Sons of Liberty membership receives a {+1} production bonus.

@REBELUP50
@width=190
{Rebel} sentiment is rising in the colonies, Your Excellency!
{%NUMBER0%%} of the population supports the idea of independence
from %STRING0.  Some of the Founding Fathers think we should
request an audience with the King and declare our independence!

@REBELDOWN
@width=190
{Tory} sentiment is once again on the rise in the colonies, Your
Excellency.  Only {%NUMBER0%%} of the population now supports the notion
of independence from %STRING0.

@REFIT
@width=190
{%STRING0} has completed its repairs in {%STRING1}.

@WELLSEASONED
@width=190
Our {Scouts} have improved to {Seasoned} status, Your Excellency.

@KINGBUY
@width=190
King increases military spending.  {%STRING0} added to royal
expeditionary force.  Colonial leaders express alarm.

@SEIZURE
@width=190
{%STRING0} seized on the high seas by the Royal Navy!

@SEIZURESEA
@width=190
{%STRING0} captured at sea by the Royal Navy!

@SEIZURELAND
@width=190
{%STRING0} captured by the Royal Army!

@INDEPENDENCE
@width=220
Continental Congress signs {Declaration of Independence}!
Abuses and usurpations cited!  Ultimatum presented to King!
Expeditionary force dispatched to suppress rebellion!
General %STRING0 calls for volunteers for new Continental Army!

@INVASION
@width=190
Royal Expeditionary Force lands near {%STRING0}!

@TOOTORY
@width=190
Only {%NUMBER0%%} of the colonists support the independence
movement, Your Excellency.  We cannot start a rebellion against
the King until the {majority} is behind us.

@DECLARE
@width=190
Shall we declare our independence from {%STRING0}, Your Excellency?
This will end our turn and place us at war with our King!

"Never! That would be treasonous! God save the King!"
"Yes! Give me liberty or give me death!"

@DEADCONVERTS
@width=190
Indian {converts} lose faith and return to tribe.  Converts
who do not join colonies within {eight turns} of their conversion
are eliminated for loss of faith.

@TOOMANYUNITS
@width=190
A {unit} cannot be created because the maximum number of units for
the game has been reached.  Units must be eliminated before new
units can be created.

@TOOMANYCOLONIES
@width=190
A {colony} cannot be created because the maximum number of colonies for
the game has been reached.  Colonies must be eliminated before new
colonies can be created.

@PICKMUSIC
@smallfont
@width=220
Select a piece of music:

"Bird Song"
"Smoky Tune"
"Cornwall"
"Shady Grove"
"Fiddler's Dance"
"Jine the Cavalry"
"Joe Clark"
"Little Fiddle"
"Hornpipe"
"Bonny Morn"
"Hole In The Wall"
"Nightingale"
Independence Tunes
Military Tunes
Indian Tunes

@PICKINDEPENDENCE
@smallfont
@width=220
Select an independence tune:

"Love Forever"
"York Fusiliers"
"Washington Artillery March"
"Road to Boston"
"Independence Way"

@PICKMILITARY
@smallfont
@width=220
Select a military tune:

"The Reveille"
"Successful Campaign"
"Morelli's Lesson"
"To Arms"

@PICKINDIAN
@smallfont
@width=220
Select an Indian tune:

"Indian Victory"
"Natives"
"Tenochtitlan"
"Pizarro at Cuzco"


@UPKEEP
@width=190
Your Excellency, we cannot afford to pay the upkeep ({%NUMBER0$}) on
all our buildings this turn.  Until we pay the {upkeep}, colonists in
the buildings will produce at {half efficiency}.

@MOBILIZE
@width=190
Continental Army mobilizes at {%STRING0}! Our Veteran %STRING1
have been promoted to {Continental Army} status.

@MOBILIZE2
@width=190
Continental Army mobilizes at {%STRING0}! {%NUMBER0} Veteran
units have been promoted to {Continental Army} status.


@CANTMOBILIZE
@width=190
Continental Army can mobilize in colonies
which contain at least {%NUMBER0 muskets} only.  None
of our colonies have enough muskets available
for mobilization!

@KINGMOBILIZE
@width=190
Parliament votes additional funds to suppress
revolution in %STRING0.  {%STRING1} mobilized in %STRING2.

@EUROPENOTAVAIL
@width=190
The European Status Screen is no longer available once
the {War of Independence} has begun.  Ships cannot sail to
Europe for the duration of the war.  Colonies which build
{Custom House} improvements can trade with European smugglers,
however.

@FOREIGNNOTAVAIL
@width=190
The Foreign Affairs Adviser's report is no longer available
once the {War of Independence} has begun.

@EUROPENOTLEAVE
@width=190
Ships cannot sail to and from Europe for the duration
of the {War of Independence}.  Colonies which build {Custom House}
improvements can trade with European smugglers, however.

@NOWARSDURINGREV
@width=190
Foreign colonies cannot be attacked during the {War of Independence}.

@NOCOLONIESEITHER
@width=190
New colonies cannot be founded during the {War of Independence}.

@NOMAYORSDURINGREV
@width=190
Scouts cannot meet with mayors during the {War of Independence}.

@HOWMUCH1
@width=190
How much {%STRING0} should be loaded onto %STRING1 (0-%NUMBER0).

Amount:

@HOWMUCH2
@width=190
How much {%STRING0} should be unloaded from %STRING1 to %STRING2 (0-%NUMBER0).

Amount:

@HOWMUCH3
@width=190
How much {%STRING0} should be moved from %STRING1 to %STRING2 (0-%NUMBER0).

Amount:

@HOWMUCH4
@width=190
How much {%STRING0} (at {%NUMBER1$}) should be purchased
and loaded onto %STRING1 (0-%NUMBER0).

Amount:

@HOWMUCH5
@width=190
How much {%STRING0} should be sold (at {%NUMBER1$}) to %STRING2 (0-%NUMBER0).

Amount:


@AMBUSHHINT
@width=220
Your Excellency, the King's armies have little experience with the
kind of tactics that
are necessary when fighting in the New World.
If our troops attack the King's troops while {neither} unit is in a
colony square, we gain an {ambush bonus} equal to the terrain's normal
defensive value!

@CONSIDER
@width=220
%STRING0 is considering intervention on our behalf against the King,
Your Excellency!  If we can generate %NUMBER0 liberty bells, they will
join us.

@INTERVENTION
@width=220
{%STRING0} declares war on %STRING1 and joins the War of Independence
on the Rebel side! %STRING2 dispatched to %STRING3 for
strategic consultations.  %STRING4 navy plans bombardment of
Tory-held fortifications.

@FRIEND
British General Cornwallis
French General Lafayette
Spanish Generals
Dutch Admiral de Ruyter

@INTERVENE
@width=190
%STRING1 Intervention Force arrives in {%STRING0}!  Local Rebel Army
commander regales %STRING1 admiral.

@EXPLOITS
COLONIZATION RATING: %NUMBER0%%
In memory of your deeds, the citizens of
%STRING0 give your name to . . .

@SCORE
An Infectious Disease, %STRING0 Fever
A Stinging Insect,     %STRING0 Fly
A Poisonous Plant,     %STRING0 Ivy
A Venomous Snake,      %STRING0 Rattlesnake
A Prison,              %STRING0catraz
A Fast Food Chain,     %STRING0's Roast Beef
A Street,              %STRING0 Boulevard
A Flower,              %STRING0 Thistle
A School,              %STRING0 Jr. High
An Apple,              %STRING0 Delicious
A Bridge,              %STRING0 Mem. Bridge
A Bird,                %STRING0 Eagle
A College,             %STRING0 A & M
A Mountain Lion,       %STRING0 Cougar
A Prestigious Award,   %STRING0 Medal of Honor
A River,               The %STRING0 River
A University,          %STRING0 and Lee University
A Mountain Range,      %STRING0 Mountains
An Inland Sea,         %STRING0 Bay
A Football Team,       %STRING0 Conquistadores
A State of the Union,  %STRING0 State
A Capital,             %STRING0 D.C.
A Nation,              Republic of %STRING0
A CONTINENT!,          %STRING0ica


@LOSING1
@width=220
King's Forces control all ports in %STRING0!
Continental Congress capitulates to King's terms!
Continental Army demobilized; Royal Expeditionary force occupies colonies.
%STRING1, stripped of titles, escapes to {exile} in %STRING2.

@WARN1
@width=220
Your Excellency, the King's forces control all but %NUMBER0 of the
ports in %STRING0!  If we don't retain control of at least one port
our commerce will be choked and we will have to surrender!


@LOSING2
@width=220
King's Forces control all colonies in %STRING0!
Continental Congress capitulates to King's terms!
Continental Army demobilized; Royal Expeditionary force occupies colonies.
%STRING1, stripped of titles, escapes to {exile} in %STRING2.

@WARN2
@width=220
Your Excellency, the King's forces control all but %NUMBER1 of our
colonies!  We need to protect our remaining colonies, or we will lose
the war!


@LOSING3
@width=190
King's Forces control over 90%% of %STRING0 population!
Continental Congress capitulates to King's terms!
Continental Army demobilized; Royal Expeditionary force occupies colonies.
%STRING1, stripped of titles, escapes to {exile} in %STRING2.

@WARN3
@width=220
Your Excellency, the King's forces control %NUMBER2%% of the %STRING0
population.  If he ever controls 90%%, the Continental Congress will be
unable to continue the war and we will have to surrender!

@WINNING
@width=220
Royal Expeditionary Force annihilated!
General %STRING0 accepts {surrender} of all Tory forces in brief ceremony.
Parliament declares King unfit to rule and votes to accept independence
of %STRING1.
Continental Congress proclaims %STRING0 the first {President} of the new
republic!

@OTHERGRANTED
@width=220
The King of {%STRING0} grants {independence} to %STRING1!  %STRING2
elected first President of the new republic.  %STRING3
makes peace with all european nations.


@OTHERMIGHT
@width=220
Your Excellency, the King of {%STRING0} is considering granting independence
to his colonies.  {%NUMBER0} (out of %NUMBER1) of the %STRING1 colonists
currently support independence.  Once {%NUMBER2} colonists support
liberty, the %STRING1 colonies will be granted their freedom and become
an independent nation.

@OTHERLESS
@width=220
Spies Report:  Only {%NUMBER0} {%STRING1} now support independence
from %STRING0.  The King of {%STRING0} will not grant them their liberty
unless {%NUMBER2} are in favor.

@SCORED
@width=220
Scoring for this game is now complete.

That's all.
Keep playing anyway.

@TORYUPRISING
@width=220
Tory uprising near %STRING0!  Parliament arms Tory Militia!

@CANNOTATTACK
@width=190
That unit type cannot attack.

@TRADEMERCANTILISM
@width=190
"In the interests of {Mercantilism}, %STRING0 has ordered us not
to trade with foreign merchants.  We must therefore ask you to
go away please."

@TRADEATWAR
@width=190
Ships and wagon trains cannot enter the colonies of foreign powers
with whom you are at war or with whom you have not yet established
contact.

@TRADENOCARGO
@width=190
"You have brought nothing with you to trade with us.  Please come
back when you have something useful to offer."

@TRADENOWANT
@width=190
"We are not interested in your {%NUMBER0 %STRING0}.  Come back when
you have something better to offer."

@TRADEWITH
@width=190
"We will give you {%NUMBER0 %STRING0} in exchange for your %NUMBER1 %STRING1.
Or, if you like, we are willing to give you {%NUMBER2$}.
Is this satisfactory?"

"We'll take the {%NUMBER0 %STRING0}."
"Just give us the {%NUMBER2$}."
"Do you take us for fools?"

@EXTINCT
@width=190
The %STRING0 tribe has been wiped out.

@MERCENARIES
@width=190
The King of %STRING0 has offered to send us a force of trained {mercenaries}
(%STRING1)
in exchange for {%NUMBER0$}.

No thank you.
Pay {%NUMBER0$}.

@MERCS
@width=190
%STRING1 mercenaries arrive in %STRING0.

@OVERBOARD
@width=190
What cargo shall we throw overboard, Your Excellency?

@ALREADYREVOLUTION
@width=190
We are already fighting a War of Independence, Excellency.

@SUREDISBAND
@width=190
Really {disband} %STRING0?

Yes
No

@NEWCOLONIST
@width=190
Population increase in %STRING0.  New colonist now available.

@INEFFICIENT
@width=220
{%STRING0} has an inefficient government, Your Excellency!
Any colony which has {%NUMBER0} or more colonists who are
not members of the Sons of Liberty is lagging behind in its
governmental development.  Colonists in such colonies receive
a {-1} production penalty for every %NUMBER0 tories.  We can
increase Sons of Liberty membership by producing more {Liberty
Bells} in this colony; conversely, we can avoid the production
penalty by removing enough colonists to get the number of tories
below %NUMBER0.

@EFFICIENT
@width=190
{%STRING0} has improved the efficiency of its government, Your Excellency.
Production penalties no longer apply to %STRING0 colonists.

@CLEARCUT
@width=190
Pioneers clear forest near {%STRING0}.  {%NUMBER0 lumber} added
to stockpile.

@REALLYBUY
@width=190
Purchase %STRING0 for %NUMBER0$?

Yes
No

@INDIANWARPATH
@width=190
"The {%STRING0} tribe is ready to go on the warpath.
Whom would you like us to attack?"

@INDIANWARPATH2
@width=190
"We will gladly drive the {%STRING0} from our ancestral
lands in exchange for {%NUMBER0$}."

Pay {%NUMBER0$}.
Never mind.

@INDIANWARFARE
@width=190
{%STRING0} nation holds War Council!
{%STRING1} missionaries incite %STRING2 to warfare against
the {%STRING3}!



@LOSENOCOLONIES
@width=190
"%STRING0 %STRING1.  Our efforts in the New World have
proven fruitless and we have decided to remove you
as Viceroy.  You may, as always, kiss our royal pinky ring."

@SOONRETIRING0
@width=190
%STRING0 %STRING1 plans to retire in 1800!  A rumor circulates
that he would postpone his retirement were a War of Independence
to begin.

@SOONRETIRING1
@width=190
"General %STRING1, the people are weary of this long war.  If we cannot
force a conclusion by 1850, the Continental Congress will sue for
peace and seek to swear renewed allegiance to the King."


@RETIRING
@width=220
%STRING0 %STRING1 steps down after over 300 years of loyal service to the
Crown.  King knights aging Viceroy, who retires to country estate
near %STRING2.


@RETIRING2
@width=220
War-weary Continental Congress sues for peace!  King accepts
surrender from %STRING0 %STRING1, who retires to country
estate near %STRING2.


@HOWTOWIN
@width=220
We have just won a glorious victory on the road to freedom, Your Excellency.
In order to
defeat the King's forces and win our independence, we must recapture
{all} of our colonies from the King, and we must destroy most of his
ground forces in the New World.


@ARTILLERY
@width=190
%STRING0 %STRING1 {damaged}.  Further damage will destroy it.

@ARTILLERY2
@width=190
Damaged %STRING0 %STRING1 {destroyed}.


@TIMECHANGE
@width=190
^^Colonization Help: Time Scale
^
In 1600, the {time scale} changes from one turn per year to
{two turns per year}.  Henceforth there will be a {Spring} and
a {Fall} turn in each year.


@TEACHCONVERT
@width=190
Indian converts already know the Indian ways.


@SOMEBOYCOTT
@width=190
Some of the cargo could not be unloaded because of a parliamentary
boycott.  If you want to ask that the boycott be lifted, click on
the cargo type in question.

@KEEPSTOCKADE
@width=220
We cannot voluntarily reduce below {three} the population of a colony
that has a stockade, fort, or fortress.

@MORETHANTHREE
@width=220
We cannot put more than {three} colonists in any one building, Your
Excellency.

@LOOTWAGONS
@width=220
%STRING0 loot wagon trains near %STRING3!


@TUTORIAL1
@width=190
@x=10
@y=40
Our {%STRING0} carrying a pioneer and a soldier is on the high seas,
Your Excellency.  If we navigate to the west ({left arrow}), we'll
probably find land.  If we sail to the east ({right arrow}), we can
return to port.

@TUTORIAL2
@width=190
We've found uncharted land, Excellency.  To put the colonists ashore,
move the ship toward land and choose {Make Landfall} from the menu.

@TUTORIAL3
@width=190
The abundance of {%STRING0} in this area makes this a good place to
start our first colony.  To begin a colony, Sire, press the '{B}' key.

@TUTORIAL4
@width=190
@x=10
On the {Colony Screen}, you can decide what the colonists in this colony
should be doing.  Our colonist is currently producing {%STRING0}.  He
could, for instance, produce {%STRING1} instead.  To change his job,
select him to bring up the {Jobs Menu}, then choose what you want him
to do.  You can also drag him to a different square, or into one of the
buildings in the colony.  To take a colonist out of a colony, drag him
to the fence (near the water on the colony picture).

@TUTORIAL5
@width=220
Excellency, there are {%STRING1} ready to join our colony on the docks
in {%STRING0} (Europe).  If we send our ship there they will gladly
set sail with us and become useful members of our community.

@TUTORIAL6
@width=220
Sire, there are {%NUMBER0} {%STRING0} in {%STRING1}.  If we move a ship
into %STRING1, we can pick up this cargo and take it back to %STRING2 in
Europe, where we can sell it for a profit.

@TUTORIAL7
@width=220
%STRING0 is growing rapidly, Your Excellency, and we may want to
consider building a {Stockade} to protect it from harm.  To build
something, we must first make one of our colonists a {Lumberjack}
and have him chop {Lumber} in a forested square.  Then, we make
a colonist a {Carpenter}, who makes buildings out of the lumber.
Finally, we tell the carpenter what to build.  We do this by clicking
on the blue 'Hammer' button at the lower right of the screen.  This
shows us what we are currently building, and allows us to change it
if we want.

@TUTORIAL8
@width=190
This %STRING0 has no specialty profession.  If we move him into a
friendly native village, the indians may be willing to teach him a
new skill.

@TUTORIAL9
@width=220
This looks like a good place for a {road}.  Our {pioneers} will build
roads in a square if you press the '{R}' key. If we build a road here,
our fur, lumber, ore, and silver production in this square will be
increased.  Our units also move faster when they are moving
along a road.

@TUTORIAL10
@width=220
This looks like a good place to {plow} or {clear}.  Our {pioneers} will plow
the fields in a square if you press the '{P}' key.  Plowing a square
increases its food, tobacco, cotton, and sugar production by one.
Plowing a {forest} square causes the forest to be {cleared}, making room
for more agriculture.

@TUTORIAL11
@width=220
Our ship, a {%STRING0}, is one of our most valuable units.  We can use
it to explore the uncharted vastness of the New World, to carry our cargo
home to %STRING1 for sale, and to bring new immigrants from Europe.  You
can move the ship normally with the arrow keys.  You can also send it to
the port of your choice by pressing the '{G}' key.

@TUTORIAL12
@width=220
@y=5
Our ship has arrived in %STRING0, Your Excellency, and is waiting
for cargo!  The blue boxes across the bottom of the screen list the
cargo available in our warehouse.  To load cargo onto the ship, use
the mouse to drag it from the warehouse into one of the ship's cargo
holds (the small boxes underneath the ship's picture).  Once the ship
is loaded, you can return to the main map (press '{ESC}').  Then, on
the ship's next turn, you can send it to Europe by pressing '{G}'.

@TUTORIAL13
@width=220
Our {pioneers} have arrived in the New World, Excellency!  They are
ready to look for a good place to build our first colony.  Try to look
for a spot where there will be plenty of food and other resources
available.  Also, our first colony should be built near the ocean so that
our ships can reach it.  Our pioneers are currently equipped
with {100 Tools}, which they can use to clear forests, plow fields,
and build roads.  If we want to make more pioneer units later, we will
need either to bring more Tools from Europe or to have our blacksmiths
manufacture them.

@TUTORIAL14
@width=220
Our {soldiers} have two uses.  They can be used to attack our
enemies, if we run across any.  More importantly, they can be used
to protect our own colonies from harm.  Our soldiers are equipped
with {50 Muskets}.  If we want to make more soldier units later on, we
will need either to bring more Muskets from Europe or to have our
gunsmiths manufacture them.  Our soldiers will also become more powerful
if we equip them with {Horses}.

@TUTORIAL15
@width=220
New colonists have arrived in {%STRING0}, Your Excellency!  You can make
them citizens of {%STRING0} by clicking on the colony, and then dragging
the colonists from the "fence" to a field or building.

@TUTORIAL16
@width=220
@y=10
@x=5
@smallfont
It is important for every colony to grow enough {food} to feed its
colonists.  Each colonist eats {two} units of food per turn.  Food is
represented by the "corn" icon; if you are not growing enough food
each turn to feed all of your colonists, some of the corn in the colonist
window will be covered with red "X"'es.  To grow more food, turn more of
your colonists into {farmers} or {fishermen}.  You can make individual
farmers more productive by having your pioneers {clear} forests and {plow}
fields.

@TUTORIAL17
@width=300
@y=10
@smallfont
The European Status Screen shows your home port in %STRING0, %STRING1.
As new immigrants arrive, they will line up on the docks to await transport
to the New World.  You can recruit new immigrants by pressing the {Recruit}
or {Train} buttons.  When ships arrive in the harbor, their cargo can be
sold by dragging it from the cargo holds to the blue warehouses at the bottom
of the screen.  Cargo can also be purchased by dragging it from the warehouse
to a ship's holds.  In the warehouse boxes, the first number indicates the
{bidding} price which the port will pay for that type of cargo.  The second
indicates the {asking} price should you wish to buy that cargo.  To send a
ship back to the New World, click on it or drag it into the "Bound for
%STRING2" box.


@TUTORIAL18
@width=300
@y=10
@smallfont
Cargo is normally purchased in units of 100; when you drag a cargo from
the warehouse to your ship, you are assumed to be loading 100 units.  Since
{%STRING0} costs {%NUMBER0$} per unit and we only have {%NUMBER1$} gold,
we cannot afford 100 units.  If you want to load or unload less than 100
units of cargo onto a ship, simply hold down the {SHIFT} key while you drag
the cargo with the mouse.  You will then be prompted to enter the number
of units you wish to buy.


@TUTORIAL19
@width=190
{Converts} are natives who for one reason or another have decided to
join you and live in your colonies.  Unlike other types of colonist,
converts cannot be educated in new skills.  On the other hand, converts
are better than ordinary colonists at farming, planting, fishing, and
mining.



@TUTNOLUMBER
@width=220
None of the spaces surrounding this square are forested, Your Excellency.
A colony built here will have a hard time getting enough lumber to supply
its carpenters.

Cancel action.
Build colony anyway.


@TUTNOSPACES
@width=220
There are only a few productive squares adjacent to this square,
Your Excellency.  A colony built here may have a lower potential
for growth than we hope.  Perhaps we should move on to a larger
area?

Cancel action.
Build colony anyway.


@KINGLOSE
@width=68
@x=232
@y=31
"In our wisdom, we have decided to let you go
your own way. We have far more importatnt
matters to deal with than you wretched
colonists. Do not seek our aid in the future,
for it will not be forthcoming."

@KINGWIN
@width=90
@x=202
@y=125
"As expected, your attempt to separate from
mother %STRING0 has proven futile. Your
Rag Tag armies are simply no match for our
Royal forces."


@DISBANDSHIP
@width=190
We cannot disband a ship at sea while it is carrying
units.


@NOMOREWAREHOUSE
@width=190
{%STRING0} is set to produce a {Warehouse Expansion},
Your Excellency, but only {one} expansion is allowed
per colony.

@NOMOREWAGONS
@width=190
{%STRING0} is set to produce a {Wagon Train}, Your
Excellency, but we are not allowed to have more
wagon trains than we have colonies ({%NUMBER0}).


@BUILD1
@width=310
@y=30
^^In the Year of Our Lord One Thousand Four Hundred Ninety-Two,

@BUILD2
@width=310
@y=30
^^an Expedition led by the Great %STRING0,
^^%STRING1,

@BUILD3
@width=310
@y=30
^^left %STRING0 on a Voyage of Discovery.

@BUILD4
@width=310
@y=30
^^Commissioned and Blessed by the %STRING1 of %STRING0,

@BUILD5
@width=310
@y=30
^^to Explore the Ocean Sea,

@BUILD6
@width=310
@y=30
^^to find Uncharted Lands,

@BUILD7
@width=310
@y=30
^^and to Establish Colonies for the Greater Glory of %STRING0.

@BUILD8
@width=310
@y=30
^^A Ship loaded with Pioneers and Soldiers

@BUILD9
@width=310
@y=30
^^Set Sail to find a New Life, a New Beginning, . . .

@BUILD10
@width=310
@y=30
^^A New World!




@END
